Warrior
Warriors are the most physically dangerous of all the Human classes. Like the Ak'kan Attacker, Human Warriors are fast, accurate, and deadly, and appear to have no upper limit to their ability. Warriors are the best damage dealers in the game, for their ability to learn Dual Wield Mastery allows them to wield two weapons at a time.

However, they pay a price for this power. Warriors cannot bear defenses more powerful than a Buckler. Their HP will always be low, and they must always remain vigilant against opposing magic users because of their inability to carry a shield.


STR Damage, Accuracy, Evasion, MP Max Value,Defense, Speed, Magic Resistance
CON HP Max Value, HP Recovery


Defender
Defenders are the protectors of the Human nations. They believe that the best offense is a good defense, and so they have the highest HP of all Human classes. They can also receive extra HP and defense from carrying strong shields. They gain STR and CON stats equally over time, so they can defend themselves against surprise attacks, and they deal mighty offensive blows as well.

This resilience comes at a price, however: they are generally slower and less accurate than the Warrior, and the emphasis they place on defense, the weaker their attacks.


STR Damage, Accuracy, Evasion, MP Max Value, MP Recovery, Magic Resistance
CON Defense, HP Max Value, HP Recovery

Assassin
Assassins are the fastest of all the classes, Human and Ak'kan alike. They rely on speed, stealth, and a devastating first attack. Their up-close offensive power is excellent. They are, however, doomed when immobilized. Their low HP and defense make them easy targets, and those who choose this class are advised to use caution.

Assassins do the most damage when their STR is high, but their speed is greatly lower than an Assassin who focuses on DEX. Finally, Assassins with a balanced STR and DEX may have a high survival rate, but are relatively weak fighters.


STR Damage, HP Max Value, HP Recovery, MP Max Value, MP Recovery, Magic Resistance
DEX Accuracy, Evasion, Speed


Archer
Of all the classes, both Human and Ak'kan, Archers are the most versatile of fighters. They can fire shots at long range, and are nearly as excellent when closing in on their enemies. Like the Assassins, Archers are most vulnerable when trapped. Their low HP and defense make them easily neutralized targets when they are immobilized. The damage dealt by their long range weapons depends primarily on their STR stat.

Archers that focus on developing their STR will cause more damage, while Archers that increase their DEX stat will see enhanced speed and skill level.


STR Damage, HP Max Value, HP Recovery, MP Max Value, MP Recovery, Magic Resistance
DEX Accuracy, Evasion, Speed

Sorcerer
Sorcerers generally attack from afar, using powerful elemental spells to bring down their opponents. Though they can wield a dagger in close combat by increasing their DEX stat, they lose much of the punch of their spells, which depend primarily on INT.

Sorcerers who focus on DEX improve their chances of survival, and not much else. If they do not pay careful attention to their INT improvements, they may find themselves unable to use the most powerful magic spells.


DEX Damage, Accuracy, Evasion, HP Max Value, HP Recovery
INT MP Max Value, MP Recovery, Magic Power, Magic Resistance


Enchanter
Enchanters are the supporting specialists of the Mage class, specializing in protective spells and long-range attacks to demoralize their enemies. They are especially formidable when equipped a staff specially enchanted to increase Magic.

Enchanters are extremely vulnerable in combat. Even those who focus on DEX are in danger.


DEX Damage, Accuracy, Evasion, HP Max Value, HP Recovery
INT MP Max Value, MP Recovery, Magic Power, Magic Resistance

Cleric
Clerics are often considered a support class, though their broad range of ability makes them effective solo adventurers. Their physical attacks are relatively weak, but their spells compensate greatly. They become even more dangerous when they join a party with adventurers who can deal great physical or magical damage.

Some Clerics focus intensively on their CON, because it provides an increased damage bonus and defensive powers. Further, a higher WIS allows them to support more party members with higher skill level.


CON Damage, Accuracy, Defense, HP Max Value, HP Recovery, Evasion
WIS MP Max Value, MP Recovery, Magic Power, Magic Resistance


Priest
Priests tend to take a secondary role in most combat - they support their party through protective blessings and recovery spells rather than take part in battles. This is not to say they sit passively on the sidelines: they have an excellent array of armor and strengthening spells, and though they do not possess any powerful primary attack skills, they are still opponents to be reckoned with.

Priests who focus on their CON value have powerful defensive abilities, while those who focus on WIS are stronger on the offense with higher skill level.


CON Damage, Accuracy, Defense, HP Max Value, HP Recovery, Evasion
WIS MP Max Value, MP Recovery, Magic Power, Magic Resistance